

Our forum and Discord Server, are open for comments and suggestions. Among the systems on which you can play those games are Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero and many more. ScummVM is continually improving, so check back often. You can find a full list with details on which games are supported and how well on the compatibility page.


Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. ScummVM supports a huge library of adventures with over 325 games in total. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator. “GML is a lot easier to learn than other programming languages.ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have.” “Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary.” It was my very first coding experience and I'm glad I stuck with it. “Everything I know about programming I learned thanks to GameMaker. “GameMaker basically taught me how to make games.” It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. “GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago.” With GameMaker, making games is not only simple, but also fun.”

“It's easy to pick up and start learning. I still like GameMaker today, as a full time developer, just because it has all the tools I need to make the games.” “I’m impressed with how well GameMaker scales when you start out - from knowing nothing to getting familiar with it.
